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Diablo 4 Ghost Caster

This is both a funny and insightful experience when I model this character, this character inside the engine were fully cover by a ghostly shader which most of the detail would be insignificant, but back then I were still consider a WIP artist that still has a lot to learn about the game industry, I didn't aware about that most of the time we have to keep the final look of the character in the game in mind and approach the model from there, in this case i shouldn't spend too much time sculpting all the tiny surface detail and should've speed up the creation of the model, focusing on the big shape and quickly bring it to the engine. It did costed me some times where the times doesn't reflect the same on the outcome. It was a big lesson that I will never forget ! Nevertheless, its fun to have the opportunity to sculpt a "creature" for this title.

Grateful to have my Lead artist and my fellow teammates to support me along the way!
Lead Artist : Patrick Liow
https://www.artstation.com/patrickliow